The main idea of cops and robbers was something I had not
really seen being implemented into board games in the past, and the idea of
changing it further into US Marshals for their ability to repossess property
through asset seizure I felt was an even better idea, and I was able to turn
this into a property management mechanic that I thought personally would be
more interesting for the player than a simple game of cat and mouse,
effectively.
In terms of the actual mechanics of the game, I feel that
they added a lot to a simple game mechanic by allowing players to repossess
buildings and properties on the Marshals side, as well as robbing and
protecting element that allowed characters to gain more money in the process. I
feel that this played in well to the themes of the characters and made for a
good way of allowing players to accrue money along the way. I also feel that
the way players are able to recruit “additional forces” to their game by
investing in crew pieces added to the theme and gave the game an additional
level of complexity that it wouldn’t have had, and that without it it would
have been a lot harder for players to make money along the way, meaning that it
would have been harder to purchase property and therefore the game would have
fallen apart.
Also I felt that the way players could initiate things such
as robbing stores and also performing things such as turf wars, and the ways
that dice rolling mini-games would lead to punishments for the lose such as
going to prison or the starting square made the game more interesting for the
player, and give the players more incentive to do the best they could so as to
not worry about losing these things. This mechanic also came through well in
the playtest as players did enjoy stealing property away from the competition.
While I feel that all of the mechanics in the game came
together in a very solid way, I feel there could have been more added to make
it slightly more interesting to the player, and possibly sped up the gameplay.
If there were more ways for the player to gain money then game time could have
been reduced. Not that playing a long board game is a problem, per say, but
adding in another layer would have been better for the player to enhance the
level of enjoyment in the game. Additionally, I would have liked to have pieces
that were more tailored to the game but unfortunately it was not possible in
this instance, and next time pieces such as the money and “crew pieces” would
have been more unique and suitable.
While playtesting the game with friends they pointed out
that the main issue with the game was that there were too many properties and
some of the squares could have been used for interesting things for the player
to land on, such as in Monopoly when players land on things such as ‘chance’ or
‘community chest’, where I could have implemented a card based system for quick
bonuses. While I could indeed have added some unique squares, I feel that a
card system would have been too similar to Monopoly, and not as close to my
original plan as I feel the game currently is.
One issue that others seem to have had is that, while they
make sense, the rules are written in a way that is perhaps a little
long-winded, with friends of mine saying they would have preferred if they were
simplified in some way, just so they were easier to read. In future I’ll look
into writing rules in a bullet pointed way rather than the way they currently
are, to try and accommodate the reader more.
I will also try to find a way to both clarify the rules, and
make the terms of winning the game more specific, perhaps by giving players a
set amount of buildings to own before they can be called the winner, as someone
has pointed out that just playing the game until someone has enough buildings
and money that other players can’t progress could lead the game to carry on for
too long, leading players to get slightly tired of playing it. Therefore if
there was a specific end game in sight they wouldn’t carry on for longer than
they wanted to and this in turn would make for a more enjoyable game overall.
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