Board Games To Influence My Own
There are many different board games out there with different goals. To decide what type of game I wanted to make, I looked at some of my favourites, to see what about them in particular is appealing and what I wanted to bring to my own games.
There are many different board games out there with different goals. To decide what type of game I wanted to make, I looked at some of my favourites, to see what about them in particular is appealing and what I wanted to bring to my own games.
Zombies!!!
I have been a fan of the Zombies!!! board game for some time now, the main reason for this is I enjoy the idea of being given the option between going on the offensive and attempting to get rid of zombies on the board, or sitting back and allowing other players to do it for me. I enjoy the fact that it's a more mature board game that gives you the chance to use strategy instead of more mundane games that have rather simple goals and motivations. I also like the inclusion of event cards, which allow you to hinder the progress of the people you're playing against, which add to that idea of using strategy.
Monopoly
Monopoly has, like with a lot of families, always been considered something I play with my parents. I enjoy the fact that you have to manage property, and the ever important goal of getting the purple property and sabotaging your opponents with houses and hotels has always been fun. Because the game takes a lot of time it can be somewhat tiring, but more often than not myself and the people I've been playing with have spent hours enjoying it.
The idea of building currency and property, and the feeling of rising and building an empire are of strong importance to the game, as well as the threat of bankruptcy, and this tension and thrill factor is something that I would like to include into my own game.
Cluedo
The main appeal of Cluedo is the sense of mystery, as well as trying to use deductive reasoning to find the true identity of the killer that round. Cluedo is unique to other games that use more strategy and there's more of a direct air of competitiveness as opposed to the idea of using intellect to try and beat your opponent. I would like to find a way to incorporate this element into my own game without directly taking it from Cluedo, but I'm not sure how this would be possible without seeming too close to it.
Squares
While Squares has a very good basic idea, and sticks to the idea of more simplistic, competitive gameplay, I don't feel it's something I want to pursue as a design element in my own game. I say this because I want to use a specific theme (as of yet undecided) and go with that, build upon it and see the game come together from that. As such I feel I should look at more complex games to get my inspiration from.
Snakes and Ladders
As with Squares, I feel that Snakes and Ladders, while having a good concept, would be too hard to use as inspiration due to the very specific nature of the game. While I want to come up with my own game with my own ideas, I need to look at a style of game to get inspiration from, and while Snakes and Ladders is a very popular and well-made game, I don't feel inspired from it. With that and my experience with making Dynaminers with the group, I feel that my focus should be more towards other games.
I have been a fan of the Zombies!!! board game for some time now, the main reason for this is I enjoy the idea of being given the option between going on the offensive and attempting to get rid of zombies on the board, or sitting back and allowing other players to do it for me. I enjoy the fact that it's a more mature board game that gives you the chance to use strategy instead of more mundane games that have rather simple goals and motivations. I also like the inclusion of event cards, which allow you to hinder the progress of the people you're playing against, which add to that idea of using strategy.
Monopoly
Monopoly has, like with a lot of families, always been considered something I play with my parents. I enjoy the fact that you have to manage property, and the ever important goal of getting the purple property and sabotaging your opponents with houses and hotels has always been fun. Because the game takes a lot of time it can be somewhat tiring, but more often than not myself and the people I've been playing with have spent hours enjoying it.
The idea of building currency and property, and the feeling of rising and building an empire are of strong importance to the game, as well as the threat of bankruptcy, and this tension and thrill factor is something that I would like to include into my own game.
Cluedo
The main appeal of Cluedo is the sense of mystery, as well as trying to use deductive reasoning to find the true identity of the killer that round. Cluedo is unique to other games that use more strategy and there's more of a direct air of competitiveness as opposed to the idea of using intellect to try and beat your opponent. I would like to find a way to incorporate this element into my own game without directly taking it from Cluedo, but I'm not sure how this would be possible without seeming too close to it.
Squares
While Squares has a very good basic idea, and sticks to the idea of more simplistic, competitive gameplay, I don't feel it's something I want to pursue as a design element in my own game. I say this because I want to use a specific theme (as of yet undecided) and go with that, build upon it and see the game come together from that. As such I feel I should look at more complex games to get my inspiration from.
Snakes and Ladders
As with Squares, I feel that Snakes and Ladders, while having a good concept, would be too hard to use as inspiration due to the very specific nature of the game. While I want to come up with my own game with my own ideas, I need to look at a style of game to get inspiration from, and while Snakes and Ladders is a very popular and well-made game, I don't feel inspired from it. With that and my experience with making Dynaminers with the group, I feel that my focus should be more towards other games.
Possible Style of My Game:
· Elimination – EG Monopoly, this is appealing due to the idea of the game lasting for a fairly long time, and if players put thought and planning into it the win can be very rewarding.
· Race – EG Snakes and Ladders, this idea would be suitable more to a quick game, that allows players that don't have a lot of time to be able to play it if they only have a short amount of time. However there is only a small amount that can be changed with this style of game, and as I already have tried to make a Snakes and Ladders style game with Dynaminers I feel I would prefer to go outside of my comfort zone and experiment with something I haven't tried before.
· Tower Defence - While there are a lot of different and varied tower defence games out there, I don't feel that this is particularly the style I want to pursue, as I'm not a huge fan of the tower defence genre and wouldn't feel any real sense of personal enjoyment or enthusiasm towards trying to make my own game in the genre.
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